Okay, today's work can't be summed up in one image, so I'm posting three. The image above is a collage of all of the texture maps that I created today. The color maps are modifications of the diffuse color maps that I created yesterday. I did a little expert Photoshopping using my displacement maps on top of the color maps to create darker areas of grime in the crevices of the sculpture. The black and white images are specular maps that I created from a similar combination of the original color maps and the displacement maps, since the projections will reflect more light than the grimy crevices.
The next image is a Modo render of the posed, textured sculpture:
I'm showing this image next rather than the A-Frame because this is the position in which I textured the Warrior. A-Frame may be the default position for a model, but this is the default position for a sculpture. This is what my imaginary sculptor sculpted; it therefore follows that the woodgrain would contour to this pose rather than an A-Frame one.
Below is a Modo render of the A-Frame textured model:
I must say that I am quite pleased with how he turned out.
The next few days will be quite a bit of rendering.