While working as a contractor for AMA, I storyboarded the plan for a video about the PRIME-1 lunar drill mission that was released by NASA. I also completed a small amount of the production work that included texturing and animation. Please view the video here.
While working as a contractor for AMA, I storyboarded the plan for a video about the TALOS thruster that was released by NASA. I also completed about 50% of the production work that included texturing, a small amount of 3D modeling, animation, and narration of the voice over. Please view the video here.
While working as a contractor for AMA, I storyboarded the plan for a video about lunar landing technology that was released by NASA. I also completed about 50% of the production work that included texturing, a small amount of 3D modeling, animation, and narration of the voice over. Please view the video near the bottom of the web page here.
Turn Around of a 3D creature model that I created for the animated short "Amazing Adventure" by Danny Clark. Contributors to the thumbnail image include Danny Clark, Einar Masson, Lindsay Johnson, Dan Valvo, and me.
Please view the animated short "Amazing Adventure" to see the 8-bit style dragon and princess models that I built for the project. Both of those models were rigged, animated, and included in the final scenes of the short by the animator and director of the project: Danny Clark.
This model was built using Maya and ZBrush. Textures were primarily procedural textures in Modo, but baked and/or painted normal maps were applied to some objects. Rendering and animation was completed in Modo. Video was composed in AfterEffects.
This is not an example of my current texturing abilities. If I were to recreate this model today I would do some texture-painting in Substance Painter, or, at the very least, add some grunge layers to give it a more realistic feel.
3D Models:
Addict: Design, modeling, texturing, and rendering my own work.
Gecko: Design, modeling, texturing, and rendering my own work.
Juggler: Design, modeling, texturing, and rendering my own work.
Gallery: Overall design, modeling, texturing, and rendering my own work. Some pieces of furniture were modeled based on photo reference rather than my own designs.
Warrior: Design, modeling, and rendering my own work.
Felix: Design, modeling, and rendering my own work.
All models were built using Maya and/or ZBrush. Textures were painted in Mudbox, Photoshop, and, occasionally Illustrator. Rendering and animation was completed in Modo. Video was composed in AfterEffects. All of these models were created in 2013 while I was still in graduate school. They are not a reflection of my current abilities.
Low poly base mesh created in Maya. High poly details sculpted in ZBrush. Texture maps painted in Mudbox and Photoshop. Turntable rendered and animated in Modo. Video produced in After Effects. This model was entirely my own work from the original design to the finished video. It was created in 2014. If I were to recreate this model today I would use hair cards for the eyelashes, eyebrows, and hair.
High Poly 3D sculpt of Szeth-Son-Son-Vallano based on the character design by Ben McSweeney in Brandon Sanderson's novel The Way of Kings. Low poly base meshes modeled in Maya with high poly sculpting and rendering completed in ZBrush.
Original creature design sculpted in ZBrush. Animated and rendered in ZBrush. I completed all work on this project.
High poly sculpt in ZBrush. Base mesh modeled in Maya.
Wireframe view of a low poly outfit that Iām modeling. This project is still in progress, so the colors in the image are in no way to be considered as final textures, nor are there any normal maps applied to the clothing to show high poly details.
The 3D clothing was created in Marvelous Designer and/or Maya. Wireframe turn around was animated and rendered in Blender.
3D model completed in Maya and ZBrush. Wireframe turn around animation rendered in Blender.