Here is a video turn around of the low poly 3D outfit that I’ve been working on. It is still untextured; the colors are simply temporary placeholders to give an idea of the final color scheme. There are also no normal maps applied to the mesh to indicate high poly details. Those improvements will be added soon.
I finished the low poly skirt:
It looks like it’s sitting a little funny up near the hips, but that’s just because the thigh armor is pushing it forward up front so that it doesn’t hug her figure quite as well as I would have liked. I can’t very well have the thigh armor mesh poking through the skirt fabric mesh though, so it is what it is - clothing doesn’t always sit pretty in real life either.