Here is a video turn around of the low poly 3D outfit that I’ve been working on. It is still untextured; the colors are simply temporary placeholders to give an idea of the final color scheme. There are also no normal maps applied to the mesh to indicate high poly details. Those improvements will be added soon.
After about a week of working intermittently on the high poly sculpt I’m still finishing up some fine details, but the shape of the low poly is finalized. I rendered a quick wireframe turn-around in Blender. Here is the result.
And here is some progress on the high poly model: