This post is late because I spent last weekend and the early part of this week bringing all of the elements of my thesis together rather than blog-writing, but it's all done now: my thesis has officially been submitted!!!
I'll go into the details of how I finished it off when I post my week 11 journal entry this weekend, but, for now, here's what I did during week 10: I rendered. That's about it. I mean, I spent some time writing my thesis summary for my presentation book, but mostly I rendered. I rendered beauty shots of models whose turntables were completed, all of the extra frames for that gallery turn-around (which works like a dream now, by the way), and wireframe images for my gallery. Here are a few examples:
I was fairly pleased with these wireframe renders, but both of my instructors expressed concern over the varying line width. I'm currently working on finding a solution to this problem.
I also sought advice on my Addict model this week. I don't recall if I've mentioned this before, but after I made the displacement maps for my Warrior I decided to try generating displacement maps for my Addict so that I could bring down his poly-count. It worked fairly well. He looks good everywhere except for that ridge down his spine which has been problematic ever since I brought the model out of ZBrush. That ridge flattened out quite a bit again, but it doesn't look completely horrible. I couldn't decide whether I should re-render all of his turnarounds with the low-res mesh with displacement or just keep the turntables that I already had. One of my instructors told me to stick with the high-res model while the other told me that if I was really concerned about it I could always keep the high-res textured turnaround and just re-render the wireframe with the lower-poly model. I decided to do the new renders at least, but I haven't fully decided whether to actually make the switch in my project yet. (Even though I already turned in my project I can make revisions up until the day before my review.) I'm really happy about being done, so I'm tempted just to leave it as is for now and wait to make any further revisions until I start texturing the untextured models after I graduate, but I also want to ensure that I've put my best foot forward for my presentation, so we'll see...