After 4 years of working 2 jobs and never having time to add to my portfolio, I’m finally down to only one job, so I’m using my time off to update my portfolio. Here’s my latest work in progress:
Low Poly Base Model created in Maya
Close up of the face of the Low Poly Base Model created in Maya
Early progress on the High Poly Sculpt in ZBrush. The character’s mouth, particularly, needs more work, but it’s a start.