Daily Art: World Map - Stage 1

May 5th:

I am painting a map of the world on cork board for my sister. I grabbed a free map image off of the internet, blew it up to an appropriate size, then cut it up into individual images sized to print on a standard printer in Photoshop. The above image is of the map printed, trimmed, and taped together. I plan to cut out the continents and use the map as a stencil for painting on the cork board.

Daily Art: San Francisco Collage

January 26th:

This is a small piece of a much larger collage that I put together of photos taken looking down over the city from Twin Peaks in San Francisco. This view is near the center of the collage horizontally, and shows nearly the full view vertically, as the collage is much more wide than it is tall.

Daily Art: Texturing in Modo

January 21st:

Okay, today's work can't be summed up in one image, so I'm posting three. The image above is a collage of all of the texture maps that I created today. The color maps are modifications of the diffuse color maps that I created yesterday. I did a little expert Photoshopping using my displacement maps on top of the color maps to create darker areas of grime in the crevices of the sculpture. The black and white images are specular maps that I created from a similar combination of the original color maps and the displacement maps, since the projections will reflect more light than the grimy crevices.

The next image is a Modo render of the posed, textured sculpture:

I'm showing this image next rather than the A-Frame because this is the position in which I textured the Warrior. A-Frame may be the default position for a model, but this is the default position for a sculpture. This is what my imaginary sculptor sculpted; it therefore follows that the woodgrain would contour to this pose rather than an A-Frame one.

Below is a Modo render of the A-Frame textured model:

I must say that I am quite pleased with how he turned out.

The next few days will be quite a bit of rendering.

Daily Art: Maps, Maps, and More Maps!

January 20th:

Today I texture painted my Warrior model in Mudbox. Then I added some grime in Photoshop and tweaked the images to make bump maps to accompany the color. There are far too many maps here for one character, but this is apparently how I laid out my UVs before I baked out my displacement and normal maps, so I'm just going with it because I really don't want to bake all of those maps again. I did, at least, resize the maps in proportion to one another.